Geometric Patterns Test #2

Loading...

Sign in or sign up now!
Alert icon
Upgrade to the latest Flash Player for improved playback performance. Upgrade now or more info.
4,704
Loading...
Alert icon
Sign in or sign up now!
Alert icon

Uploaded by on Aug 2, 2009

Amazing what a few boxes and a little math can do, huh? I'm not quite sure why the video render made the wireframe displays somewhat choppy, I'm still trying to perfect HD settings for my editor.

The track used in this video is called "lain's room" by she. You can find his music at http://www.shemusic.org/.

Technical info:
Renderer is DirectX 9. This was an early test of a sprite batching class. The boxes shown are 64x64 pixel black textures with a white border; each is scaled and rotated differently from the others.

The drawing procedure is as follows:

for (int i = 0; i [lessthan] BOXCOUNT; i++)
{
// Draw a box centered at x, y, rotating about its origin.
// Rotation is determined by (THETA + (i * (360 / BOXCOUNT)))
// THETA is an accumulating number.
// Scaling is determined by i * 0.5.
}

This video builds onto the formula demonstrated in my original Geometric Patterns Test video and uses a bit of trigonometry and repositioning to create the effects.

Category:

Science & Technology

Tags:

License:

Standard YouTube License

  • likes, 0 dislikes

Link to this comment:

Share to:

Video Responses

This video is a response to Geometric Patterns Test
see all

All Comments (1)

Sign In or Sign Up now to post a comment!
  • ouch my eyes are bleeding.

Loading...
Alert icon
0 / 00Unsaved Playlist Return to active list
    1. Your queue is empty. Add videos to your queue using this button:
      or sign in to load a different list.
    Loading...Loading...Saving...
    • Clear all videos from this list
    • Learn more