http://cg.skeelogy.com/game-physics-demo-reel/
This demo reel showcases the implementations done for character physics, fluid physics and soft body physics. There is also a section on collision handling between different types of objects. Most of them are implemented using Microsoft XNA 2.0, with some done using OGRE.
Wow, created from scratch! That's amazing! Did you use any kind of dynamics engine, or did you make that too? :P
Asdam12 2 years ago
Nope, didn't use any dynamics engine. Coded my own dynamics solver in XNA. You might be interested in my soft body physics tutorial that teaches you how to create some of the soft body physics. Search for "Skeel Soft Body Physics Tutorial" (sorry can't seem to post any link here)
skeelogy 2 years ago