Physically simulated clothing by CCP using NVIDIA APEX

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Uploaded by on Mar 15, 2010

Physically simulated clothing and hair by CCP. The cloth train interacts with the environment and doesnt become tangled while moving 360 degrees. In addition, the hair is also simulated using APEX Clothing and interacts with hand movements and shows secondary motion while walking.
The demo uses PhysX 2.8.3 and a beta release of APEX Clothing.

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Gaming

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Standard YouTube License

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Top Comments

  • Pretty cool if it's realtime.

  • next Time :Physically simulated boobs by CCP using NVIDIA APEX

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All Comments (331)

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  • if only they didn't have to do the layoffs :/ ....if only the WoD MMO could have come out in 2012 like they said.

  • 1. Is it animated or used on actual physics engine?

    2. How many cards you got running to run this one model?

    3. Looks sweet, but most cg movies also do. But you cannot have that for games because the power is way too little atm. Games got no time to render so many polies.

  • @Twibbit try second life. LOL.

  • I know its unlikely, but could you imagine a sims game with this tech!

  • look at that uncanny valley

  • very good technology Nvidia

  • @lesleyhenriquez What sort of polys are best for this? I would assume 4-sided, but you never know, apparently TERA models have tri polys everywhere.

  • i can imagine someone turning around and tripping on their cloak/cape :)

  • is this what station roaming will look like once its finished in EvE :o

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