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Let's Play X-Com UFO Defense Again 17: Building and Pain

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Uploaded by on May 8, 2011

We start to develop the second base in detail, when...

...The worst type of terror mission ever occurs.

VIDEO 17

Team:

Captain Malkil
Sergeant Barry
Sergeant Joey
Sergeant Yvel
Squaddie Julius
Squaddie Fingus
Squaddie Luther
Rookie Geron
Rookie Batlin
Rookie Kung Fu Man
Rookie Dombur
Rookie Farli
Rookie Scorpion
Rookie Kano

Transferred to Base 2

Sergeant Sub Zero Jr [Wounded]
Rookie Jaana
Rookie Skuz
Rookie Sonya
Rookie Helicopter Pig

KIA:

Sergeant Yvel

Squad Death Count: 18

Category:

Gaming

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License:

Standard YouTube License

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Top Comments

  • Chryssalids are such a spike in difficulty. While the game is by no means easy, as soon as Chryssalids pop up it goes from "no! My team" to "The human fecal matter has collided with the bladed air circulation device".

    Makes me wonder if their design was thought through completely.

  • You don't actually buy the Skyranger, you lease it. So it's 500k out of your coffers every month you have it! That's another reason why the alien tech ships are better, they are much cheaper to maintain than their earthling counterparts.

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All Comments (62)

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  • that moment when he first sees the chrysalid. the moment when you can just see his mind going FFFFFFFFFFFFUUUU. the moment that he knows atleast 50% of his team will die.

    that. moment. that moment is priceless.

  • @Darkmage1293

    What's bad is that I ended up having to restart a new playthrough because of an Etherial terror mission. So far I've had to go into a terror mission without my team fully equiped with laser rifles but against Floaters it's been OK. No deaths in that mission, but I bet my strategy helped. Pin alien down with just about whatever I could throw at it and nail it with a HE rocket as it cowered.

  • @CookieCrumb23 Then again, I think it slightly more fair to fight a Chryssalid than to fight psionic attacks with diddly squat defensive methods at the time. They might wreck a squad, but Ethereals and their hijinks can do it without even having to lift a finger or leave the comfort of a room. Not to mention they are crack shots and have Sectopods backing them up (and most people have already made the switch to plasma unless they did keep their laser weapons.)

  • Jutah, Drake and Yvel are all dead. Only Drake seemed to receive any remorse.

    Luckily Kano seems to be a rising star, and Luther also seems to be quite competent. And as much as I don't want to admit it, I enjoy watching Joey somehow live through every mission despite beng a moron.

  • @Murkglow In my opinion the Skyranger is okay to keep early to early-mid, but you should get rid of the Interceptor because it can let WAY too many ships get away. And if it can keep up with a ship and use weaker missiles its a fair compromise (due to less wreckage chance, at least this is all my opinion and experience I've had).

    Also, It looks like you DID taze yourself a Leader Kiko. Huh. Better lucky than good sometimes. Sparkle, your death was not in vain! Well mostly not in vain.

  • @jonaslep Besides you know, the cost of Elerium.

  • @jonaslep

    "Much cheaper"? Wha? Alien ships cost a finite resource to refuel (Elerium). Money is easy to get even early game (and you can just built stuff to sell but you can never built elerium) and the Skyranger has excellent long range/patrolling ability, excellent carrying ability, and costs you no elerium to fuel.

    Now the interceptor is poor but not because of the monthly cost, more because it's slow and weak.

  • @Fuckyoubloodymoron Then it may have been plasma cannons. it was one of the two.

  • @legionthantos

    A lightning with fusion ball launcher has a 100% chance of running out of ammo before shooting down a battleship.

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