Well then, it's been a long time since my last video.
To apologize, here is a demonstration of my blob shader. :3
I can upload the binary and/or sources if anyone wants to test or modify.
About binaries, i can only provide them for Windows, because i can't compile it under Linux/Fedora. I use SFML2, which needs to be compiled too, and it depends on OpenAL which i can't get because i don't have root rights at all (and i'm not meant to have them).
And fuck Mac users.
But you still can have some source code.
Oh btw, i have 2 other vids : gradient blobs (with shader experiments, i'm also searching how to do a fire effect by myself), and a Touhou LLS Lunatic clear run. But they are bigger (especially the Touhou one), and i'm limited (fuck you Orange / France Telecom).
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