Uploaded by magicvisionlab on Jan 17, 2011
Presentation at IEEE International Symposium on Mixed and Augmented Reality 2010 (Seoul, Korea). Panel discussion: "The Future of ISMAR: Converging Science, Business, and Art" (organized by Henry Fuchs and Christian Sandor).
Abstract:
V2_Lab is a place for artistic Research and Development (aRt&D) bringing together artists, technicians and scientists to work in the field of art and technology. V2_Lab offers technical and production support support to artists working with new technologies. aRt&D refers to the specific qualities that art can introduce in the field of interdisciplinary technological innovation and realization. Especially in collaboration with engineers and computer scientists, the artistic approach is unconventional in connecting different research fields, leaving behind discipline-specific paradigms.
Although augmented reality has considerable potential for application in the domain of art, the technological aspects often turns out to be a stumbling block for artists. From a computer-technology perspective, augmented reality mainly offers the possibility to overlay the everyday environment for purposes of location-based services, navigation by mobile telephone, pervasive games, and so on. Most artists, however, are less concerned with applying augmented reality to solve practical problems, but aim to create novel experiences on the basis of the technology's unprecedented potential for immersion, dramatic development, and user-interaction. V2_Lab has a broad experience with augmented reality and is developing tools that aim to make the medium more accessible for artists.
Bio:
Boris Debackere, an artist and researcher, is currently serving as the lab director of V2_, a place for artistic research and development (aRt&d) bringing together artists, technicians and scientist to work in the field of art and technology. The current major domains of research in V2_ are augmented reality and wearable technology. Debackere teaches at the Sint-Lukas Academy in Brussels, where he leads the Transmedia department. As a media artist his main interest is the possible integration of different expressions forms, with an emphasis on electronic sound and image.
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