Alert icon
We're changing our privacy policy. This stuff matters.  Learn more  Dismiss

Alien Swarm in Source Filmmaker

Loading...

Sign in or sign up now!
Alert icon
Upgrade to the latest Flash Player for improved playback performance. Upgrade now or more info.
4,191
Loading...
Alert icon
Sign in or sign up now!
Alert icon

Uploaded by on Nov 17, 2010

It was pretty simple actually. If there is enough interest I will make a tutorial somewhere. Sakuukuli was extremely helpful while getting the guitar animations working, he also makes great videos, so go check out his channel.

Category:

Science & Technology

Tags:

License:

Standard YouTube License

  • likes, 6 dislikes

Link to this comment:

Share to:

Uploader Comments (mcliars)

  • HOW THE HELL DID U DECOMPLITE THAT TEXTURES D8< ? no srsly how did u do that cuzhow to do it but if u used same system as me:P ?

  • @xfire0904 I modded that python script a bit using my C knowledge to downgrade even the V5 textures and surprisingly it worked. PM me.

  • he's been helping me aswell, how did you get the guitare in the filmmaker?

  • @TheLokiFace Just replaced the shotgun model with models/player/items/engineer/g­uitar.mdl using DME editor.

see all

All Comments (13)

Sign In or Sign Up now to post a comment!
  • 4000 view...

  • Sauce fun maker. 

  • @iamstormtrooper its not a custom map hes using :l

  • why is the turret shadow still on the ground when it dissapears?

  • How do you get custom maps to work? Seriously. I'm so confused...

  • I bet the Engi thinks thats a Spy.

  • @DoomTay in alienswarm the sentries are separated in 1 base model, and 3 top models.

  • THE SHADOW NEVER GOES AWAY.

    WHAT.

Loading...
Alert icon
0 / 00Unsaved Playlist Return to active list
    1. Your queue is empty. Add videos to your queue using this button:
      or sign in to load a different list.
    Loading...Loading...Saving...
    • Clear all videos from this list
    • Learn more