glass bulb rayfire test - 3d max 2009 vray

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Uploaded by on Nov 19, 2009

Only a short test with Rayfire Tool.
3d max 2009 - Vray - Rayfire - After Effects
Rendertime: 6h
http://www.alexanderschumann.info

Category:

Film & Animation

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Standard YouTube License

  • likes, 4 dislikes

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Uploader Comments (newmediadesigns0de)

  • can u please tell hw u did that in ray fire.....i am doing same but when my object hit base its explode but at same time my ground also going down so u can tell me how i solve this problem ....or send me any tutorials ,,,,,please ........

  • @deepakkashid:sorry.. but i don´t have time to write a kind of a tutorial ;) but i learned it only by the video tutorials you can find here: hope that helps!

  • amazing job. I just wanted to know how you got that nice reflections after it smashes. Is that the lights or a reflection map? Also I'm curious how you deal with the first animation of the solid object then switching it to the broken fractured object. Was that done with the time-line visibility?

    I'm new to max and would be very grateful if you can give me some tips on how you got such a realistic effect.

  • For the reflections i used a HDRI Map and two Vray lights in my scene. The rest (simulation, visibility etc.) was done by Rayfire. You have different material options in rayfire. If you choose glas material it switches automatically between solid and broken object.

  • whats the performance of ur machine?

    (great work)

  • Core 2 Quad Q6600 / 2.4 GHz / 3GB Ram / rendered on a 32bit system

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All Comments (39)

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  • you used after effects for that nice glow effect? And how u do that slow motion? U rendered 60fps? or? Thanks

  • @rmordica time scale values are located in the floating toolbar of Rayfire and are labeled as such. the lower you go, the slower your animation will sim. to increase the time scale in max, open your playback options(?) window in Max and set the fps to custom and entered your desired amount.

  • @rmordica where? in the render options?

  • @rritss  increase the amount of fps in Max or decrease the time scale values.

  • real nice

  • can someone tell me how to do slow motion with rayfire?

  • the metal part of the bulb falls off before it hits the ground =/

  • @Lamboragon WTF do you think? rayfire is an effect...........NO DUH THIS IS DONE ON COMPUTER..

  • @Lamboragon No shit, read the damn title.

  • @Liechengsos1 they are "fake" physics, though. While they look good, they dont have the precision as this, and the objects colliding are simpler, making the calculations easier.

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