ZBrush Retopo Preview
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Uploader Comments (thomasmahler)
Top Comments
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On your shoulders. ?
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It's a great program, but I FUCKING HATE the interface, it's so hard to navigate
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All Comments (55)
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what is retopology good for?
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@thomasmahler cool thank you!
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@Imahaxxor I recommend Mudbox then, much easier and just as good ^_^
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Its Fred!
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@thomasmahler besides, isn't good topology essential for animating?
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@Jacper60 did he mean zbrush with retopology tools?
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activate local and it'll use where u last clicked as a pivot when rotating
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@dahahaka 3d modeling
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Guys, since I still get quite a lot of requests about doing a detailed tutorial, I decided to do just that. I'm currently planning a whole video series that details a complete character creation pipeline, analyzes and simplifies every single step you'd usually take for a production model.
I'll post more info on this as I'm moving it towards the finishing line :)
thomasmahler 3 years ago 3
looks cool, but i dont get what you are doing ;( its like you are remaking the geometry to have a perfect mesh structure for the sculpt ?
MAKESENCE7 3 years ago
Exactly. It was just a little thing I did as Z3 came out to show some of my friends how the retopo tool could be used.
Basically, you'd sculpt away using a very basic basemesh and just design without any technical stuff in mind. Then you do the retopo and rebake all the details and stuff, so that you've got a clean topology.
Nowadays, I'm using Topogun for Retopologizing. Great application!
thomasmahler 3 years ago
Why do you actually have to retopo when you can extract displacement/normal maps from the base mesh? It'll take less time like this and the result can be greatly comparable to the *retopologed* one...
Cybermonkeyy 3 years ago
Cause you'd actually have to start with a detailed basemesh. Also, even a detailed basemesh could become rather unusable after some heavy sculpting and if the art-director goes wild after the initial vision. So it's smarter to sculpt from simple baseModels and do a retopo later on that's perfectly based on the hiRes Sculpt.
thomasmahler 3 years ago
umm where is the rest of the topology..
buffyguy10 4 years ago
Note to myself: Never, repeat, never sculpt a model that you want to retopologize with closed eyes and a closed mouth.
:D
No offense, dude, but it's not that hard to figure out the rest on your own. It was just one of my testing sessions and I thought it'd help people to see how well ZBrush actually traces the colorData from hiRes Sources to the newly laid out topology, which is just such a kickass feature.
thomasmahler 4 years ago