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ZBrush Retopo Preview

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Uploaded by on Aug 15, 2007

Using ZBrush's Retopology Tools to create new geometry, tracing details and polyPainting data in realtime.

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Film & Animation

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Standard YouTube License

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Uploader Comments (thomasmahler)

  • Guys, since I still get quite a lot of requests about doing a detailed tutorial, I decided to do just that. I'm currently planning a whole video series that details a complete character creation pipeline, analyzes and simplifies every single step you'd usually take for a production model.

    I'll post more info on this as I'm moving it towards the finishing line :)

  • looks cool, but i dont get what you are doing ;( its like you are remaking the geometry to have a perfect mesh structure for the sculpt ?

  • Exactly. It was just a little thing I did as Z3 came out to show some of my friends how the retopo tool could be used.

    Basically, you'd sculpt away using a very basic basemesh and just design without any technical stuff in mind. Then you do the retopo and rebake all the details and stuff, so that you've got a clean topology.

    Nowadays, I'm using Topogun for Retopologizing. Great application!

  • Why do you actually have to retopo when you can extract displacement/normal maps from the base mesh? It'll take less time like this and the result can be greatly comparable to the *retopologed* one...

  • Cause you'd actually have to start with a detailed basemesh. Also, even a detailed basemesh could become rather unusable after some heavy sculpting and if the art-director goes wild after the initial vision. So it's smarter to sculpt from simple baseModels and do a retopo later on that's perfectly based on the hiRes Sculpt.

  • umm where is the rest of the topology..

  • Note to myself: Never, repeat, never sculpt a model that you want to retopologize with closed eyes and a closed mouth.

    :D

    No offense, dude, but it's not that hard to figure out the rest on your own. It was just one of my testing sessions and I thought it'd help people to see how well ZBrush actually traces the colorData from hiRes Sources to the newly laid out topology, which is just such a kickass feature.

Top Comments

  • On your shoulders. ?

  • It's a great program, but I FUCKING HATE the interface, it's so hard to navigate

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All Comments (55)

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  • what is retopology good for?

  • @thomasmahler cool thank you!

  • @Imahaxxor I recommend Mudbox then, much easier and just as good ^_^

  • Its Fred!

  • @thomasmahler besides, isn't good topology essential for animating?

  • @Jacper60 did he mean zbrush with retopology tools?

  • activate local and it'll use where u last clicked as a pivot when rotating

  • @dahahaka 3d modeling

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