Bullet Through Water In Zero-G HD

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Uploaded by on Sep 18, 2010

A simulation of a bullet flying through water in a zero gravity environment.

This took 2 weeks to render.
The water resolution is set to 250 with 2 extra subdivisions, smoothing and particles enabled for 3000 frames at 1920x1080.
The water mesh across every frame took 112GB of space!

The original rendered animation is the slowest take towards the end of the video. I deliberately created the animation at this speed to capture all the detail.

You can also see the domain the water is contained in. I purposely placed the camera outside the domain to show the water hitting the sides of the box.

My Blog:
http://beakers-3-dimensions.blogspot.com

Still Rendered Pictures:
http://www.flickr.com/photos/beaker11dude

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  • HA At 0:56 is kim kardasians ass xD

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  • did you use blender foe this?

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