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Call of Duty: Ghosts - Nvidia Surround - GTX 670 3-Way SLI

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Published on Nov 10, 2013

Call of Duty: Ghosts single player campaign @ 6030 x 1200 resolution, GTX 670 3-Way SLI @ stock settings (no OC). Nvidia GeForce 331.65 WHQL driver. Sound captured via MSI Afterburner and enhanced via Audacity. Video captured via a Panasonic LUMIX DMC LX7 at 1080p and edited in Windows Movie Maker. Frames per second displayed by Fraps.

This video shows off a bit of CoD: Ghosts gameplay and a rather annoying issue with the PC version of this game. Notice the flickering textures on certain objects--what in the world is causing this? CoD: Ghosts does require some work in order to get it running correctly (or close to correctly) at triple-monitor resolutions. A big shout out to Dopefish and Hayden over at WSGF for Widescreen Fixer, and the WSGF community for the config edit 'hack'.

This game is very easy to run. It looks and "feels" like it is still running DirectX 9. Infinity Ward claimed a new, "next-gen" engine for CoD: Ghosts, however, I do not see it. This game is also stuck in brown color shades as are the previous versions of the series. Perhaps a high-res texture mod and increased color gamut mod for the PC version? Perhaps a DX11 patch? Anyone remember Crysis 2? Yep.
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Nvidia Control Panel settings: All Default save for Power management mode: Prefer maximum performance.

Call of Duty: Ghosts video settings:
•Resolution: 6030x1200
•Display Mode: Fullscreen
•Aspect Ratio: Auto
•Screen Refresh Rate: 60 Hz
•Sync Every Frame: Yes
•Image Quality: Extra
•Depth of Field: Yes
•Screen Space Ambient Occlusion: HBAO+
•Terrain Detail: On
•Anisotropic Filtering: High
•Motion Blur: No
•Distortion: No
•Anti-aliasing: FXAA
•Shadows: Yes
•Texture Quality: Manual
•Texture Resolution: Extra
•Normal Map Resolution: Extra
•Specular Map Resolution: Extra
•Water Map Resolution: High
--
Performance stats provided by MSI Afterburner and RealTemp:

GPU Usage:
GPU1 Max: 98%
GPU2 Max: 99%
GPU3 Max: 99%

Temperatures (in a fairly cold room):
CPU Max: 54C on core 2
GPU1 Max: 35C
GPU2 Max: 33C
GPU3 Max: 35C

VRAM Max Usage: 2012MB
--
\Project\ Triple Surround Fury
Build specs:
CPU: i7 920 @ 4.0GHz
Mobo: ASUS Rampage III Extreme
RAM: Mushkin Enhanced Ridgeback 3 x 2GB DDR3 1600 6-8-6-24(1T)
GPU: PNY GTX 670 3-Way SLI
SSD: Crucial M4 256GB
PSU: (Dual) Corsair HX1000s on separate circuits (15A and 20A)
LCD: ASUS VW266H x 3
OS: Windows 7 64-Bit
Case: Mountain Mods Ascension
Mouse: Logitech MX518 1800 dpi
Keyboard: Max Nighthawk X8 Blue Backlit Mechanical
XTracPads Ripper XXL Gaming Mats

Water cooling (in loop order):
CPU/Mobo Loop:
Swiftech MCRES v2
Laing D5 vario / MCP655 B pump
XSPC RX360 radiator
EK-FB R3E mobo block
EK Supreme HF CPU block (plate #1)
Feser UV Caribbean Blue limited edition tubing

GPU loop:
Swiftech MCRES v2
Laing D5 vario / MCP655 B pump
XSPC RX360 radiator
XSPC Razor GTX670 GPU blocks
XSPC RX360 radiator
--
The Surround Gamer Rage Comic:
http://i.imgur.com/gMwi0V8.jpg
--
Shout out to all of my subscribers!

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