This is the 5th raytracer I wrote since 1998. This one was made during 2001 after I read a paper from Pixar and I first learn about shaders. The design was simple but at least it kept the distinction between light, surface and volume shaders. It was written in C and run under MsDos.
More info at http://www.iquilezles.org
Nice work! What are the render times like?
un2mensch 1 year ago