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Daggerfall: Overcast

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Uploaded by on Aug 16, 2008

Published by: Bethesda Softworks LLC
Developed by: Bethesda Softworks LLC
Released: 1996

Category:

Gaming

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Standard YouTube License

  • likes, 1 dislikes

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Top Comments

  • omg, daggerfalls music and atmosphere, morrowinds depth and landscape, and oblivions graphics and gameplay, that would be a great elder scrolls game...

  • Man did this music set the mood of the whole game...

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All Comments (46)

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  • @holysab7 It is.

  • @Beefforyou I've checked it out before but it seemed kind of incomplete...?

  • @holysab7 Google DaggerXL

  • @MaddBadgerr I'm definitely not going to argue with that.

  • lol just daggerfall with some higher res textures and 16:9 resolution support + no bugs would be perfect

  • @Beefforyou fair enough, but the variety of weapons and balance of skills/attributes was still better in morrowind

  • @MaddBadgerr Final Fantasy III is irrelevant. Maybe it sucks, maybe it's good, I really don't know. All I'm saying is that the combat in Morrowind was kind of shitty.

  • @Beefforyou i see you havent played Final Fantasy III(NES/DS)...

  • @MaddBadgerr Perhaps there's a lot of options, but that doesn't make it fun. It was probably the most boring combat system I have ever used. That doesn't make the rest of the game bad, but the combat system really lacked.

  • @Beefforyou not necessarily. you COULD just hammer the button in morrowind but its better to hold for a bit, let go, hold for a bit let go (recoil and power attacks work differently so you can hit stronger without reducing too much speed). theres also the minimum damage and maximum damage (instead of the same damage again and again and again), and the differences between standing still (downward strike) walking sideways (horizontal slice) and walking forward/backward (stab). like i said more fun

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