This is a low poly captain america model I created for my portfolio. The base mesh was created using 3dsmax, digital sculpting was done in Zbrush then the model was retopped in Topogun. Texture work was done with Photoshop and Zbrush. Xnormal plugins were used to create a normal map for the stand and shield also to create various maps used in the texturing process. The final Model was rendered using the Marmoset toolbag real-time material editor. You can view more of my work at http://wdcstudios.com/ or follow me on twitter at http://twitter.com/wdcstudios
Really great work. Love it. Pretty bad presentation in my opinion though. I'd animate some cameras in Max, Maya or the UDK. Looks like you're in Marmoset so I understand the limited "turntable" capabilities. But for the time it looks like you spent on the model and textures I think you should spend more time presenting it - Especially since Marmoset doesn't have shadows.
RyanTaylor3D 1 year ago
yes that's really cool, keep it up !
toomanylayers 2 years ago
Really nice mate
Cyphris 2 years ago