well, retro until a point :), sure you can add a dx8 graphics provider, but the engine is quite shader centric, so you'll have to emulate or simulate shader behaviour, tho DX8 can do some little shader work, all in all, its up to you on how to use the engine and add new rendering paths. Didnt start with OpenGL because I have left it behind years ago because of the extensions hell, and DX9 started to look better, I'll have to get back on OpenGL when I'll write for Linux or Playstation 3 SDK.
Hmm... I'm surprised you didn't start with OpenGL. What's attractive about the library is that the whole thing is contained in the one plugin. That way, even if the user was running Windows 95 or something, the whole rendering framework could be included. I suppose that if it's DirectX based right now, it wouldn't be too much trouble to add DX8 support, right? I'm just speaking in terms of retrocompatibility.
well I'm working to have more professional models and scenes, those are a little crappy, just to show the effects. The shaders are loaded from FX/HLSL files for now, because I have a Direct3D renderer, maybe in the future an OpenGL renderer plugin also
I see you still haven't found those jeep textures. ;) No but really, great video. I would assume that these shader effects are loaded in from fx files or the OpenGL equivalent?
maybe :), but that's the last thing to do tho, I have to much on my mind for the time being
nekitu007 2 years ago
Good for you! I didn't even know there was a PS3 SDK. Are you going to make a port for Mac too?
h8s2 2 years ago
well, retro until a point :), sure you can add a dx8 graphics provider, but the engine is quite shader centric, so you'll have to emulate or simulate shader behaviour, tho DX8 can do some little shader work, all in all, its up to you on how to use the engine and add new rendering paths. Didnt start with OpenGL because I have left it behind years ago because of the extensions hell, and DX9 started to look better, I'll have to get back on OpenGL when I'll write for Linux or Playstation 3 SDK.
nekitu007 2 years ago
Hmm... I'm surprised you didn't start with OpenGL. What's attractive about the library is that the whole thing is contained in the one plugin. That way, even if the user was running Windows 95 or something, the whole rendering framework could be included. I suppose that if it's DirectX based right now, it wouldn't be too much trouble to add DX8 support, right? I'm just speaking in terms of retrocompatibility.
h8s2 2 years ago
well I'm working to have more professional models and scenes, those are a little crappy, just to show the effects. The shaders are loaded from FX/HLSL files for now, because I have a Direct3D renderer, maybe in the future an OpenGL renderer plugin also
nekitu007 2 years ago
I see you still haven't found those jeep textures. ;) No but really, great video. I would assume that these shader effects are loaded in from fx files or the OpenGL equivalent?
h8s2 2 years ago