This is an Operation Wolf style game created using the Sideways SEUCK engine. It was created by Anthony Burns, and features some enhancements by Martin Piper's SEUCK redux enging and also a new front end by Richard Bayliss with music. The game is based in a future world, in which the player has assigned themselves to become a GMI agent and has to undergo some tests of their shooting skills. A clever attempt with Sideways SEUCK. :)
@ActionDef :) Thank you indeed, though as much credit is due to Richard for the extensive enhancements that this game went through to overcome SEUCK's limitations. Not to forget Alf Yngve (as if I could), whose "quota system" for SEUCK-based crosshair shooters I have rather blatantly nicked ...
CommanderKrail 1 month ago in playlist Uploaded videos
Having seen this I will immediately invent an award I can give to you! Amazing!
ActionDef 1 month ago
@Retroid64 My utterly crude digitising process involved looking for tiny thumbnails of stock vampire pictures and a glamour model I am friends with (and thus will not mind her likeness being so abused ...), then pasting them into an online editor (Pixlr) and using the settings there to reduce them to four colours / greyscale. They could then be broken up into units for sprites or chars in SEUCK. Very laborious, so I'm pleased to hear it paid off. :)
CommanderKrail 1 month ago
@CommanderKrail I can't really think of another way to have such immediate penalties either... I also don't really know how you managed to digitise the sprites etc.. without copying graphics from modern programs like photoshop in the C64's resolution or something. I can only assume that's how it's done, as it's something I've done before for an extra life object (Bottom) changing from player 1 to player 2 using the Amiga's Deluxe Paint IV morphing ability. Anyway, nice job :)
Retroid64 1 month ago
@Retroid64 It would have been fairer if the player could have forfeited a life upon shooting the innocent targets, but this is sadly an impossible setting in SEUCK (so the quirk is explained away in the game story as being a deliberately harsh rule of the simulation, that even aiming at a civilian is penalised). Thanks for the thumbs up on the graphics. :) Quite a few of them were indeed digitised, until I ran out of spare graphics data (fairly quickly ...).
CommanderKrail 1 month ago
Lovely graphics, some of them look digitized. I found the game a little unfair at first how the bikini clad innocents you're not supposed to kill, die if just touched by the reticule. But that's not too much of a problem once you know what to shoot.
Retroid64 1 month ago