A simple multiplayer test written in JavaScript using canvas, node.js and socket.IO
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@complicatedfiend Of course there is sync issues - it's multiplayer. You can't prevent lag. You can only correct it with additional code. This appears to be merely testing multiplayer and it works.
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soursee codeee pleaseee!
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let me guess, websockets and canvas? working on something simmilar but encounter hard framerate drops when adding a zooming camera, also a big background image seems do slow down canvas renderings. anyways, great work ^^
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Could you share the source code with me? I'm a game development student and would like to see how you made this.
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This is really nice! Could you share the source code please?
kuinks 1 year ago 4
It looks like there's some sync issues with one of the players; did you find a resolution to this?
complicatedfiend 9 months ago 2