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A simple multiplayer test written in JavaScript using canvas, node.js and socket.IO

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Uploaded by on Aug 26, 2010

The video shows a simple multiplayer platformer test. Both the server and the client side is written in JavaScript.

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Science & Technology

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Standard YouTube License

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Top Comments

  • This is really nice! Could you share the source code please?

  • It looks like there's some sync issues with one of the players; did you find a resolution to this?

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All Comments (7)

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  • @complicatedfiend Of course there is sync issues - it's multiplayer. You can't prevent lag. You can only correct it with additional code. This appears to be merely testing multiplayer and it works.

  • soursee codeee pleaseee!

  • let me guess, websockets and canvas? working on something simmilar but encounter hard framerate drops when adding a zooming camera, also a big background image seems do slow down canvas renderings. anyways, great work ^^

  • Could you share the source code with me? I'm a game development student and would like to see how you made this.

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