Uploaded on Dec 29, 2010
Opponent is #1 in division, this is our second game in a row, i used exact same build, so she knows whats coming, she just beat it a second ago, lets see what she does.
Because of a request, here's the build:
@before 2:20, engy block
@before 3:00 wallin (6pool)
@at 4:30 send out your harassers (i prefer 6 marines, nick prefers less marines + a bunker) start your command center, and get 2 refineries.
@before 5:00 harass with the marines and maybe a bunker (lets you see if he's going roaches/banelings)
@at 6:00 survive a 7roach push or baneling bust, get double engy bay, and +1/+1 started, then get techlab/reactor on your double rax, and start your factory
@when 1/1 finishes, get 2+ bunkers to cover your expo/main, and move your CC down to your expo. start 2/2 as fast as u can, and start working on a total of 7 rax, 1 fact, 1 starport
@before 10min: get 3 turrets, one at each base, and 1 to cover the addons you've built for your production facilities.
@13min (when 2/2 finishes) congratulations you survived to the late game, start 3/3. produce mass marines, a smattering of thor/medivac... attack in small waves at multiple locations, always spread your stuff out, aoe is your enemy. get your planetary fortress up. when your main runs dry, float the CC to a 4th. rely heavily on bunker/turrets to make u feel safe enough to continue harassing nonstop.
There's a precarious balance involved in when you begin your harass... up til about 14 minutes, your army is smaller than it would be with most other builds... if the zerg attacks you, you are plenty strong enough to rebuff him... but a big clash out in the open will tend to favor the zerg... but if you wait too long before pushing out, the zerg can have a saturated 3rd running, which will give him the gas he needs for ultras, and then you are in trouble anyway.
try to begin harass when 2/2 finishes, but try not to delay that moment too far beyond 13 minutes.
12 minute benchmark: at 12 minutes you want 7rax 6 with reactors 1 with tech lab, 1 factory currently producing a thor, 1 starport currently producing a medivac... 2/2 should be 60 seconds from completion stim should be done, you should have 49 scvs 10,500 minerals mined thus far, 1750 gas mined thus far... 42 marines, 3 bunkers, 3 turrets.
at the 12 minute mark, you are 60 seconds from pushing out, but your production infrastructure is complete, so it's a good time to check as a benchmark... from this moment on you shouldn't need to spend much time worrying about your base, just keep spending most of yer attention on sending harassment forces to vairous places
Standard YouTube License