2nd part: http://www.youtube.com/watch?v=iI1AHf5rp4M
A video of the third tutorial provided in the NeoAxis indie game engine SDK. In this video, I use the NeoAxis Resource Editor to create a dynamic physical model of a windmill. For more information, see the One Month Game Development Experiment (OMG! DevEx!) at http://www.coreywhite.com/omgdevex and the NeoAxis engine homepage at http://www.neoaxisgroup.com
This video went viral on Mongolia
carrollbarn1026 3 weeks ago
Can you make a rotating physical object inside another physical map object?
Fyrewyrd 1 year ago
With a simple system such as the one you seem to prefer, Its very difficult to add things like dynamic rotating bodies with static bodies such as that in this video. You would have to create each individual element in the world editor each time you want that entity. Why not create all of the entity once in a resource manager, And then reuse it many times over easily in the world editor. For larger scale games, Neoaxis's approach is much easier.
scratchyrice 2 years ago
Yeah.
ZeceFackler 3 years ago
I love NeoAxis's terrain/environment editing system - very easy to use and intuitive. However, the portion of the engine you're demoing here has always turned me away. Just seems like an awful lot of steps to get a single, static object created and into the editor. In most other engines I've tried, you simply import the object, set a few attributes for it and you're done. Doesn't seem like the asset management/creation pipeline was as well thought-out as the terrain/environment editor was.
lupine73 3 years ago