Crysis AI Patrols Pt.1

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Uploaded by on Apr 16, 2008

A short clip of some scripted AI behaviour in Crysis.

Convincing enemy patrols can be achieved by chaining together AI actions and animations within the flowgraph. Created as part of a custom map.

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Uploader Comments (etherealrhythm)

  • Awesome Video and Map!! :D What is the name of the map do you got any links? :) Crysis Rocks!!

  • Thanks v. much, sondreaakre :). The map is simply called "Stealth Assassination" at the moment. I haven't published it yet as it is still a work in progress, but you can find the forum thread at Crymod. I'll post you the link in a PM.

    If you're not registered over there yet I'd suggest signing up. It's a fantastic community with lots of great contributors and it would be a good way to keep up to date with all things Crysis. And yes Crysis rocks lol :). Thanks for watching.

  • did you make aipoints ?

    in 2:06 the ai got stuck in the tent...

  • Dings3, yes I did make AI points for the tent.

    The AI path that is used by the guard to return from the pier at around 1:15 leads back inside the tent's forbidden area and associated navigation modifier. The problem that occured is that the AI was lead back inside the boundary without being given the chance to use an entry/exit node, nullifying the navigation.

    I've obviously picked up on this since, and as the map is WIP the problem won't be present in the final release.

    ER

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  • Thanks a lot mate! :D I am signed in on crymod it rocks! :) My Account name is Sondre.Aa hope to meet you!! :) Have a nice day!

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