Massive Procedural Terrain Generator

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Uploaded by on Dec 5, 2009

http://twitter.com/victorporof/

Massive procedural generated terrain.
Parallax shader-based vegetation system.
Procedural shader generated textures - real time, extremely fast.
Using quad trees to massively speed up rendering.

the most important thing which i needed the most was the continuously procedural texture generation for the terrain, based on heights and slopes because the terrain is modifiable in real-time.

secondly, using quad trees and Dynamic Vertex Buffer Arrays ensures a very fast rendering from 400 to 800 fps.

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Uploader Comments (victorporof)

  • can you make a globe out of this? also, have you ever made a game using this?

  • @brendonnelly I also tried made a globe out of this, you can check the spherical heightmap planet video.

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All Comments (23)

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  • This is very easy to make but nonetheless good job :)

  • How do I spawn in?

  • @VisionXtream Oh wow, heightmaps and if statements or switch statements to see what texture should be on a vertex. That's fucking unbelievable. At least it was during 1975.

  • hello Victor:) I'm a newcomer to java(around 3months of work). At the moment I'm working with swing, but i'll try to get as soon as possible at 3d programming. My first 3d project will be similar to yours, but i'll need some advice, as this looks fairly complicated. If i start the project may i ask you some questions, or may I use you guidance?:D Thanks:D

  • Are you using voxels or a depthmap that you're editing in real-time? Also: Do you by chance have a polygon count and the specs of machine that you're running on?

  • that would make for an awesome mobile app

  • Hey man. This work is unbelievable. I am the leader of a game development of 25 staff who work for free in our free time. We would love if you could join us and help us build one of the best fantasy MMO's of all time... We are currently developing a game engine made specifically for the game so if you would like to help get back to me when you can!

    Kind Regards,

    Mendi Meyer

  • same question : what program is this made with? is it free or how much does it cost? verry impressive!

  • Whoah, this looks really cool! Is it open source or free for use? Any plans on sharing this nifty tool? I'm interested, PM me :)

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