XNA Fighting Game 03
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All Comments (149)
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How did you handle the hitboxes?
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man can u post the code of this to me?????
thanx
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@theflamingjamiesan I like the background it looks like a classic 2D fighting game =)
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lol, when they stand there teabagging.
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My money's on Akuma.
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@theflamingjamiesan if you standardize movements with unique ID for each essential move and number of sprites of it you can do a mugen-like
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@Yuyuyami ur a programmer right ?
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Really like the excellent fight taking place on the monitor in the background.
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@misterxxx165 Buy a book! Game Programming Development, C++ Game Programming, or XNA Game Studio 4.0, etc... and Download Microsoft Visual Studio 2010 Professional.
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xD street fighter
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The screen in the background is mirroring the actions! Simple yet awesome eye-candy.
Thumbs up and keep programming.
JasonNightingale 2 years ago 25
Dude, you're a n00b, too.
It's obvious you don't understand much about programming, let us programmers defend ourselves.
In reality, it's NOT extremely hard to make something nice if you have solid mental conceptions of what needs to be done and how you're going to do them.
It's only hard if you're just dicking around and adding stuff willy nilly, trying to force a mess of code to do something that counters its logic flow.
Yuyuyami 2 years ago 22