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XNA Fighting Game 03

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Uploaded by on Jul 31, 2007

(HP is extremely low for the video) Im pretty happy with how this is going. Been putting off adding projectiles in favour of other stuff. Cant put it off much longer ;) Still working on the sounds. I hate that parry noise. Music is Neolith by Kevin MacLeod under creative commons.

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Entertainment

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Standard YouTube License

  • likes, 16 dislikes

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Top Comments

  • The screen in the background is mirroring the actions! Simple yet awesome eye-candy.

    Thumbs up and keep programming.

  • Dude, you're a n00b, too.

    It's obvious you don't understand much about programming, let us programmers defend ourselves.

    In reality, it's NOT extremely hard to make something nice if you have solid mental conceptions of what needs to be done and how you're going to do them.

    It's only hard if you're just dicking around and adding stuff willy nilly, trying to force a mess of code to do something that counters its logic flow.

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  • How did you handle the hitboxes?

  • man can u post the code of this to me?????

    thanx

  • @theflamingjamiesan I like the background it looks like a classic 2D fighting game =)

  • lol, when they stand there teabagging.

  • My money's on Akuma.

  • @theflamingjamiesan if you standardize movements with unique ID for each essential move and number of sprites of it you can do a mugen-like

  • @Yuyuyami ur a programmer right ?

  • Really like the excellent fight taking place on the monitor in the background.

  • @misterxxx165 Buy a book! Game Programming Development, C++ Game Programming, or XNA Game Studio 4.0, etc... and Download Microsoft Visual Studio 2010 Professional.

  • xD street fighter

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