Cayley - algebraic morphing

Loading...

Sign in or sign up now!
Alert icon
Upgrade to the latest Flash Player for improved playback performance. Upgrade now or more info.
3,447
Loading...
Alert icon
Sign in or sign up now!
Alert icon

Uploaded by on Oct 13, 2007

Another teaser video for our research project on fast 3D mesh extraction from volume data. The frame rate shown is for extracting a triangle mesh from volume data, using an NVidia G8800 GPU and our marching cubes algorithm (which _does not_ use the geometry shader).
The data morphs dynamically, using an implicit Cayley function whose parameters change over time.

Sourcecode sits on http://nvision.sf.net . Feel free to ask questions !

Category:

Film & Animation

Tags:

License:

Standard YouTube License

  • likes, 0 dislikes

Link to this comment:

Share to:

Uploader Comments (foreignaustrian)

  • The GPU is doing all the work - it calculates the implicit function in a GPGPU pass _before_ the triangulation starts. :-)

see all

All Comments (2)

Sign In or Sign Up now to post a comment!
  • Woah, trippy stuff. ^^

  • You calculate the hull of 2 million voxels with 40 fps!? - you're insane...

    (So your GPU is doing all the work, or is CPU also participating in that?)

Loading...
Alert icon
0 / 00Unsaved Playlist Return to active list
    1. Your queue is empty. Add videos to your queue using this button:
      or sign in to load a different list.
    Loading...Loading...Saving...
    • Clear all videos from this list
    • Learn more