Command & Conquer 3: Kane's Wrath Hard - Tacitus Regained 1/3

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Uploaded by on May 19, 2010

Part 1/3 of Tacitus Regained in my Command & Conquer 3: Kane's Wrath - Hard walkthrough.

From an offensive point of view, this is much easier than the last level. The fact they have several expansion bases does mean you should expect to see Mammoth Tanks, Zone Raiders, Zone Troopers (yes they have all 3 factions), Juggernaughts, Orcas and Hammerheads attacking you. They also seem to adapt too, use too many Venoms, boom out come the Rocket Soldiers and Slingshots. Again though, income is MUCH easier to receive in this level. Two HUGE green patches, as well as Tiberium Spikes and several Silos scattered throughout the map help a bunch.

Start by getting out some Shredder Turrets and sending your Venoms just west of the Tiberium field. Get out 4 Engineers and capture the three Spikes and the Silo just west of your base. Set up an MCV here and whilst getting your tech up (make sure you get the upgrade for your Shredders and Venoms), start to defend this western base. Use it as a go between base to produce units, whilst keeping the Spikes from destruction. Head off to the south west with Venoms and Avatars and clear up the region of GDI units and defensive structures. The part ends just after I begin to expand to this other HUGE green Tiberium field. I don't know if I use the Nuke in this part, but if I do I pretty much waste them to scout the terrain (weird I know). I couldn't quite remember the location of their bases.

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  • "DO NOT FAIL ME"

    punch my chest "I WON'T"

  • DOWN WITH GDI!

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  • @GTOmegaZ3000 as you destroy the gates, CPU will start attacking with waves of 3 Hero-awarded Shatterers each, along with some other units. That could be a problem if you didn't build those few Avatars. So, as you finished destroying the gates, things will get easier. Aim the Nuclear Missile at one of GDI's base and use your now Hero Venons to finish it. Use the Venons to destroy the remaining base (3 Hero Venons will make the cut). And then take every unit to the Laser field as it falls down.

  • @GTOmegaZ3000 This is also important: Don't let those rail gun infantry enter your tiberium field or they'll destroy your Harversters very easily. Build your defense in front of the tiberium field, use that vehicle that allows the construction of foward bases if necessary. At this point, build a Temple of Nod and start deploying that Ninja infantry near the underground gates. Since they're stealthed, they won't trigger CPU's defenses. Be aware, however, that as you destroy the gates,

  • @GTOmegaZ3000 on this mission, though, those reckoners won't be enough. CPU will overwhelm your base with those rail gun infantry and Juggernauts will shoot at your reckoners from a distance that will make it impossible for the infantry inside the reckoners to fire back. So, you'll have to make good use of those 4 Venon you start with, They will hold very well, except against Slingshots. Build a few Avatars to take those slingshots quickly and your Venons will be able to put Juggernauts down.

  • @GTOmegaZ3000 I just ended this mission on hard diff. One thing I always do is placing 2 or more reckoner beside a War Factory. This way, the reckoners get the damage (and they can sustain a lot of damage) while the drones repair them automatically. Placing 2 rocket militant groups and 1 militia machinegun group inside each reckoner will provide you witn a automatically repairing, cost-free, auto-enhanceable base defense, as the infantry inside them will get Hero medals very quickly.

  • Weird I only face GDI and ZOCOM,but U also face Steel Talons?

  • Do you have any strategies for this mission? It would be really nice to know.

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