Difficulty - 1/10
Even on UVR, Big John is a joke. He's predictable and it's easy as hell to avoid his attacks. He'll start with 2 tail sweeps which always hit low and then breath fire, which can be avoided by getting close to him. When he jumps into the background he'll call for backup in the form of either barrels or cannonballs, depending on the cycle number he's on (odd number = barrels, even number = cannonballs). I could go on about strategies for this guy, but it'd be pointless; Just own him with Voomerangs.
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