faceLAB 5 - Driving Simulation Eyetracking

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Uploaded by on Mar 5, 2009

faceLAB has a long history of performance in simulator-based research, due primarily to unique features that have been further improved in faceLAB 5. From single-screen simulators to full-blown 9-DOF motion platform deployments, faceLAB delivers precise, high-performance eye tracking in any simulation environment.

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Science & Technology

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  • Is Facelab at a point where a user can look at a position on screen and the device map the pointer to the location?

    If you can combine these technologies (face posture, face position, eye action) into something lots of companies can write or use, you'd have a killer app for gamers that would really make a lot of money.

    Bonus points if you can also track shoulder action and map that to identify the user's posture.

    You will kick Microsoft Kinect's collective ass with this tech.

    Rock on, guys

  • Could DSS, faceLAB, and faceAPI be combined for different applications?

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