Published on Jul 17, 2012
READ THIS BEFORE WATCHING!
There were no cheats, hacks, or modifications made to the game while the speedrunning took place. Everything you see in this video can be done on a current Steam version of Portal without using any console commands. Any part where the video "stutters" or when a "console box pops up" signifies a segment. The console box is a demo artifact, and we couldn't fix it from popping up. If you don't believe us, download the demos below, and check them out for yourself.
Demos Download: http://bit.ly/SNHPsI
And for further verification, SDA has now verified this run to be SDA legal.
This is a segmented Portal speed run by Nick "Z1mb0bw4y" Roth, Josh "Inexistence" Peaker, Nick "Gocnak" Kerns, and special guest Sebastian "Xebaz" Dressler, in the time of 8:31.93, and in 24 segments.
We here at SourceRuns proudly present a Portal speedrun 3 months in the making!
NOTE: This run was timed as 8:31.93 from gaining crosshairs to losing them when the final core is destroyed, which is 53 or so seconds faster than Portal Done Pro.
Portal Done Pro-er (this run) is our improvement of the current segmented Portal speedrun, Portal Done Pro (PDP). However, to be SDA legal we have done our run without using scripts/cheats/hacks for any portion of the run. This run first started after the discovery of a new glitch, which snowballed into a whirlwind of discoveries of new tricks, skips, and glitches. We started running chambers in April, took a brief hiatus, and then resumed work in late June. The bulk of the run was completed in about 2 weeks time. The final result cuts roughly 53 seconds of realtime off of PDP, bringing the total time to 8:31.93. This run is the second official run of a commercial title to be released by the Sourceruns team, and the second run to be submitted to SDA. However, it is the first Sourceruns project to be done without scripts.
Some Route Credit:
The SourceRuns Team
Standard YouTube License