GDK Fisheye.avi

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Uploaded by on Jul 23, 2011

I'm taking the liberty to Move our Project AXSX over to Sonic GDK in the UDK engine.
(It runs much more efficient than our AXSX engine)
Enjoy the video of the new custom Fisheye running in Sonic GDK.
(please Ignore the player model and camera position related, these are the default recourses and settings used by By Sonic GDK)

Sorry guys,
The video recording software that was used is a demo,
allowing only 15 FPS video capture. ( rest assured that the game runs a steady 60 FPS on even mid ranged systems, unlike the old engine)

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Gaming

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Standard YouTube License

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Uploader Comments (tuxmask75)

  • how did you rip the levels ? i can export them to .x but milkshape3d can't import it with textures

  • @r543Blitzsonic

    I didn't rip any levels as of yet,

    All the level geometry was made from scratch,

  • I honestly prefer the old engine. The GDK seems very... dissimilar to what Sonic X-treme would have been like. I don't see the point since you are going to have to change absolutely everything including the physics, model/sprite swapping, and HUD. Isn't it a bit... useless?

  • @synchronizerman things are being changed for the better, this is just a fisheye test video.

  • aghh why did you make it high spec you tit

    when it was low spec with sprites it was beautiful

    plus it would have been easy to reskin with different sprites and textures, to taste

  • @pillowby

    the spirites will be in the game, this video is just to show proof of concept for the fisheye.

    also its not better off on game maker since game maker ran the game so much slower.

    that was the reason for the move.

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