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Amiga Longplay [058] Super Street Fighter II Turbo

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Uploaded by on Mar 30, 2007

http://www.recordedamigagames.org

Played by Ironclaw

Intro+game+outro.... (as always )

Not that bad of a game but it's not a perfect arcade conversion... still decent enough to be played. Even though there is a detail quality toggle in options, I see no difference in the game. No background animations, only about 3rd of the sound effects of the original arcade version, much less frames/sprites/bobs used. Just look at the way Ken walks when he doesn't have all the sprites for his full walk-cycle, poor guy........oh and the kneeing part, lol, only one sprite for the kneeing movement looks so funny as he doesn't move while kneeing.... etc...

As WinUAE doesn't support recording the audio tracks from CD32 games, I had to manually add them afterwards (easy, took about 10 mins). Hope most or all of them are in the correct place. All stage tracks had 2 tracks in one, one slow and one fast. I guess the fast one is played when the timer reaches the end, but I didn't care about that and played it right after the slow one.... Didn't research the game to see where they should be. After I got the game to run decently I started the recording... so at the beginning I play kinda sucky ducky... but get better later on. Kept the standard 3 ruonds so the game would last longer.

This game was a toughy to emulate, take the intro for instance. I could get the intro to look perfect without graphic glitches, but then it would run way too fast!, and if I made it run in the correct speed, graphic glitches appeared. I could if I wasn't so lazy, record it when it ran way too fast and then in my video editing program slow the speed down... but nope... don't bother to. Ken's uppercut-special-move-2000 has graphic glitches aswell, and no matter what settings I emulated in, I couldn't get it to go away. I guess maybe a file is damaged or something...

Only thing that was left to do was to add 19 black pixels lines ontop of the bottom lines so it all would look nice and centered as some stages are taller than others (which they shouldn't be, making the bottom 19 lines to... jump a bit now and then revealing a black glitchy line) so it doesn't look good... but had already encoded the movie so...

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Entertainment

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Standard YouTube License

  • likes, 10 dislikes

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Uploader Comments (cubex55)

  • You should do a longplay of SSF2 The New Challengers on Amiga 500: I still remember with horror Ryu's BROWN hadoukens...

  • @kidofthecentury77

    Done and uploaded.

  • @Skystacker00

    So you are saying that Microsoft DOS was better than SSF2T? Wow!

    I always thought MSDOS had boring gameplay....

  • The music is from the PC version isn't it?

  • @Gizi64

    No, Amiga CD32 CD Audio, as its stated in the video info ;)

Top Comments

  • @diegoaccord There is no SNES/Genesis version

    This is Super Turbo, not Super or Turbo.

    Super Turbo came after Super

    It's confusing, I know

Video Responses

This video is a response to Amiga Longplay [220] Street Fighter II
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All Comments (227)

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  • Great version of Guile's theme. They should have used that for the C64 version, rather than the character select theme.

  • Love Sagats Theme

  • I'm glad the music is good.You really don't have anything else to listen to in this game.

  • awfully slow on the Amiga

  • Played on WinUAE similar animation to my old A-1200 plus 030cpu 8MB Fast, on standard 020cpu 2mb superslow chip was almost unplayable

  • I like the music and the graphics when still look beautiful (if a bit chunky). Besides that total bab, stick with the US Gold version even though it looks like shiza...

  • @Skystacker00 Nothing like making a tool of yourself ;)

  • I've just noticed somthnig about this lump of sh*te conversion. This has to be one of the laziest ports ever. No wonder there was rampant piracy on the Amiga when publishers released half finsihed games like this. Utter tripe!

  • So-so gameplay and choppy animations, but the music is GREAT.

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