Racing game controlled by a neural network created by an evolutionary algorithm
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Uploader Comments (jaapsant)
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All Comments (6)
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I know its a litle bit late, but you should consider to reduce the amount of inputs. This way its going to evolve a lot faster... I used 5 distance sensors only, it worked just fine.
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I would love to see this after maybe ten thousand generations :D
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thanks very much for your reply , this will help me allot i am making a neural network in torcs as testing platform too, thanks.
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what data do you feed to the network?
roleplayman 11 months ago
@roleplayman We had 25 input units, 19 of which were the distance sensors for every 10 degrees in the 0-180 degree half-circle in front of the car, 1 for the position of the car on the track, the angle relative to the track, speed in x-y-z direction, gear, revs, brakes.
This was one of the first finished evolved cars, after we had changed some things they got way better than this, perhaps i will post one of the final ones some time.
jaapsant 11 months ago