Lightwave 3D animation testing particle explosion settings for upcoming battle animation. Ship is revamped Spartacus model from my website, axeman3d.com
@pivotdeatheater lol, forgot this was still here, nearly 4 years old now. It was more a test of the secondary debris firing out rather than a fiery explosion. I had only just discovered how to do that. As people love to point out, there is no fire in space and therefore no smoke. There will be a blast and debris, but no traditional petrol explosion a la Hollywood.
couple of tips: make it little slower, and make smoke be at the scene after the fire is gone. Most of all just make the explosion slower.
pivotdeatheater 1 year ago
@pivotdeatheater lol, forgot this was still here, nearly 4 years old now. It was more a test of the secondary debris firing out rather than a fiery explosion. I had only just discovered how to do that. As people love to point out, there is no fire in space and therefore no smoke. There will be a blast and debris, but no traditional petrol explosion a la Hollywood.
axeman3d 1 year ago
Thanks for that. Explosions in space, eh?
axeman3d 2 years ago