Video of our implementation of SSDO, as described by Tobias Ritschel.
http://www.mpi-inf.mpg.de/~ritschel/Papers/SSDO.pdf
It is a screen space method that can provide indriect first bounce light, combined with AO. I have been trying to combine SSDO with hardware antialiasing a common screen space problem.
very impressive
MrFuzzy3d 1 year ago