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Blender + BVH + Makehuman - Test 2

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Uploaded by on Dec 26, 2009

Test animation of BVH (mocap) rig parented to a model exported in makehuman all done in blender.

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Film & Animation

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Standard YouTube License

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Uploader Comments (shotangone)

  • I see. It could be an issue with the "weighted" areas of the mesh. Did you assign the bones to the mesh with the "Automatic Weight" method?

    I created this test of bvh in Blender 2.49. Maybe I'll should put together another tut for 2.5. I have yet to try the mkh import feature. Let me know if that would be helpful. Thanks. :)

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  • Could you please shove me in the right direction on how do you use the bvh files? Would appreciate it alot

  • Looks like what I'm trying to do. Got stuck though. How do you setup the parent relationship in the latest version of makehuman and blender. I exported as mkh and imported that into blender. I picked a random bvh called cowboy walk (for example) and tried to setup this relationship but the skin twists up real bad after I try this out..

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