Uploaded by Requiem10NS on Sep 17, 2010
Demonstration of how to perform a snap roll to the left and right, inducing a spin using the snap roll, and examples of both uses in combat situations in Rise of Flight.
This maneuver is also known as a flick roll, and is performed using the Sopwith Camel, but it can be performed effectively in most aircraft with practice.
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- Rise of Flight
- Rise of Flight tutorials
- Requiem
- irfc requiem
- requiem tutorial videos
- Rise of Flight tutorial videos
- ROF videos
- Rise of Flight gameplay
- ROF Gameplay
- air combat
- air combat maneuvering
- air combat maneouvering
- flick roll
- snap roll
- acm
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Standard YouTube License
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31 likes, 2 dislikes
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Uploader Comments (Requiem10NS)
All Comments (18)
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@Ponder1ng Oh okay, thank you for replying.
ItsyBitsySpidey1 1 month ago
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@ItsyBitsySpidey1 I highly doubt their flight model is anywhere near complex enough to handle stalls, spins correctly, so as to allow a snap spin. If it were that advanced, I don't think most of the people who play BF3 would be able to get off the ground.
Ponder1ng 1 month ago
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@Requiem10NS the difference is in airframe design. WWI aircraft had an easier recovery due to the extreme forward center of gravity, and a corresponding greater resistance to spins, including snap rolls. in WWII, fighter aircraft could enter a spin much easier, the extra aileron doesn't actually aid in the roll due to the airflow separation that characterizes a spin, and so the instructed technique was to simply pull back and use rudder. Recovery was done through rudder control.
Ponder1ng 1 month ago
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Would this work in Battlefield 3? I would like to try this out there.
ItsyBitsySpidey1 2 months ago
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You sir, are a master.
CptCool44 4 months ago
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hehe You fought against one of my J99* mates :)
MRoesterreicher1 5 months ago
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great video
1defaye 10 months ago
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I did it online, its great man, thanks!
mickellemastra 10 months ago
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Neat video. Now I play IL2 Sturmovik so the flight modeling will be different. The way I do a snap roll is pull the stick back to the six o'clock and put on full left or right rudder. I correct with stick but I can see where using full opposite rudder would work a lot better. What benefit do you see to using the 4 and 8 o'clock positions as opposed to six o'clock?
Mind you I picked up this trick from a documentary and applied it through trial and error. Thanks for any advise.
colddrake80 10 months ago
@colddrake80 I use the 4 and 8 oclock stick positon so you get a bit of extra roll added to the maneuver.
Requiem10NS 10 months ago
That was amazing... But you reduce speed and give to foe the opportunity to go over the top and starting boom-zoom tactics, or not?
mickellemastra 11 months ago
@mickellemastra Yeah it is a last ditch maneuver to make. I wouldn't recommend doing it unless you are in a lot of trouble. Sometimes though they completely lose sight of you which is a bonus, but you need to be able to imagine where the bad guy went so you can prepare to either attack him or defend yourself.
Requiem10NS 11 months ago
Good work! What simulator is this?
ROBERTLUCIAn 1 year ago
@ROBERTLUCIAn The simulator is called Rise of Flight. It is a flight simulator based in World War One and has one of the best, if not the best, flight models and damage models currently available in a flight sim.There is a demo available from their website, so if you're interested I would recommend you give it a try! It has a steep learning curve though, but there is plenty of information out there to help you get started from their website.
Requiem10NS 1 year ago