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3D Breaking Wave Concept

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Uploaded by on Mar 3, 2007

http://uni3d.com/ - This is a progression of concept tests for a breaking wave. The dynamic simulations use RealFlow, with the final tests having upwards of 500,000 particles. This setup used a vortex field and a geometry influence to get it's shape without having to calculate a ton of data in water depth. The geometry and test was designed in Maya and rendered using Mental Ray. Higher resolution version available on my site above.

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Uploader Comments (ICPJuggalo1988)

  • what program is this?

  • @jimmyvbs It's all created, animated and set up within Maya. Then that data is exported to RealFlow for the liquid particle simulation. The results are then brought back into Maya for the renders.

  • If only Maya and 3DS Max used CUDA/OpenCL. It would take such a tiny amount of time to render something like this.

  • @trecool9992 Seriously! I'm almost nervous to see just how graphics cards will change rendering in the future. Things like Gelato are cool, but when they really retool it to be GPU accelerated without any hassle or loss of features running alongside Mental Ray or RenderMan it will be amazing.

Top Comments

  • The water looks a little... thick.

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All Comments (157)

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  • fucking awesome

  • @ICPJuggalo1988 I totally agree, but wouldn't it be better if there were various graphic cards? without a design so you can see it running? And visualize its performance. I'm excited.

  • awesome! very cool!

  • @FruityLoopsas would you like your console to be the size of your house

  • I wonder how expensive a computer would be if it could run VERY realistic water properties in a video game and render videos like this in just seconds.

  • looks too thick

  • @trecool9992 Vray RT - the interactive viewport renderer - does use it. It is amazingly fast.

  • Foam! You need some kind of foam simulation to cover the progams inability to, more realistically, replicate the "water" wave crashing back down into the sufface water.

    Still very nice though!...

  • @Halo933

    He could have a BEAST of a computer with ass-loads of RAM.

    but it would still take a good while to render...

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