Hammer Tutorial #50 :D "Perfectly lining up 3D skyboxes!"
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Uploader Comments (rocketrascal34)
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All Comments (48)
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This may sound stupid. But I really love your Intro's. A bit over the top, but epic.
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ha...genious.
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How did you get the police cars?
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my hammer crashes when i do this :(
Why?
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Everyone, enable the Scaling Texture Lock button before doing the 0.0625 transformation. This will keep your adjustments and scales.
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@t0m4s14 it is easy. Make it func_water_analog and set the moving speed and the direction
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you could make a tut how to make rising water like in hl2
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For me, the texture automatically rounds up to 0.02 :( hmph.
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hi! i studied this video and tried on my map! but i could still see under my mountains in the 3d skybox
GamingIsFreaky 1 year ago
@GamingIsFreaky hmm, try moving the 3D skybox far away from your level.
rocketrascal34 1 year ago
Will this also work if i have multiple areas? Like cut off from the rest of the map, just select it all again?
pigsareit 1 year ago
@pigsareit yes, just remember to select EVER THING you want in the 3D box
rocketrascal34 1 year ago
That map looks sick! Good job. Are the colors different due to the 3d skybox's light grid not being 1/16 the size?
fingerboy18 1 year ago
@fingerboy18 no, because the 3D skybox was only getting light from the light_env. where as the map was getting it from that, and lights.
rocketrascal34 1 year ago