Hammer Tutorial #50 :D "Perfectly lining up 3D skyboxes!"

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Uploaded by on Aug 20, 2010

50 tutorials!!! Thanks for all the requests, comments, and view guys! :)

P.S. My video Codecs were on the fritz, that's why the quality glitches some times

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Youtube: http://www.youtube.com/rocketrascal34
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Uploader Comments (rocketrascal34)

  • hi! i studied this video and tried on my map! but i could still see under my mountains in the 3d skybox

  • @GamingIsFreaky hmm, try moving the 3D skybox far away from your level.

  • Will this also work if i have multiple areas? Like cut off from the rest of the map, just select it all again?

  • @pigsareit yes, just remember to select EVER THING you want in the 3D box

  • That map looks sick! Good job. Are the colors different due to the 3d skybox's light grid not being 1/16 the size?

  • @fingerboy18 no, because the 3D skybox was only getting light from the light_env. where as the map was getting it from that, and lights.

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All Comments (48)

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  • This may sound stupid. But I really love your Intro's. A bit over the top, but epic.

  • ha...genious.

  • How did you get the police cars?

  • my hammer crashes when i do this :(

    Why?

  • Everyone, enable the Scaling Texture Lock button before doing the 0.0625 transformation. This will keep your adjustments and scales.

  • @t0m4s14 it is easy. Make it func_water_analog and set the moving speed and the direction

  • you could make a tut how to make rising water like in hl2

  • For me, the texture automatically rounds up to 0.02 :(  hmph.

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