Released @ Assembly 2007
"High quality rendering makes the difference for this demo." - "It takes one Finish legendary demogroup to tear down Assembly but it takes three of them to really make the audience baffle. Media Error shows a controversially fresh style, a soundtrack which fits the demo´s name and the experience of demo veterans to make it all work as a self confident demo milestone of 2007." - "Probably one of the best ´produced´ demo of the few last years. Well-implemented soundtrack fits brilliantly in whats happening on the screen. Media Error, a journey throughout a ´weird´ realm of TV channels, showing their amazing appearance."
assembly is not really needed anymore, and i doubt anyone uses it for demos these days, everything is hardware accelerated with DirectX or OpenGL. I used assembly for many years, but now everything is done in shader languages and C, thats the same for 4K and 64K intros. the DirectX library does'nt count as size, ergo, lots of "free" bytes saved
babayaga26 1 year ago
Yeah that's right. It's easier using shader functions. For demos, probably not many uses Assembly. I realize some teams have either written engines or own editors so they have a core they can use in their next projects.
Basically the guy asked for advice, and although coders use DirectX etc, noone gets into programming by writing a demo like this right away, but by starting it at the basics. That's the only reason I even mentioned Assembly.
tarcal87 1 year ago
wow this video is wierd man
BenjiMC1 3 years ago
But you know it's not actually a video but a recorded version of a demo hm? A "demo" is an own graphics software written by using high level programming skills
Just in case you didn't know about demoscene
tarcal87 3 years ago
is it assembly that u used??
and another question how do you start
making a demoscene
i just love these things and i would like to make one if it is possible
thanks
ninotronics 2 years ago
First of all, I didn't make it, the groups in the title did.
As far as I know, "Demo"-s like this are not necceserily written in Assembly, as the filesize is not limited so it's most likely C or such.
Demos usually written by using an already written graphics engine the team has built, or using DirectX/OpenGL.
For Intros such as "64k Intro" etc it is most likely Assembly.
tarcal87 2 years ago
As for how to get started, good question - I was going to get into it myself, I've been into programming so it wasn't too hard to get used to Assembly. I suggest you finding gfx tutorials in programming. To be honest, I learnt Assembl with Pascal's built-in Assembly capabilities - as it's easier to see the structure of your program unlike in Assembly which is codes&codes :)
Then plant your knowledge to C, learn how to program with DirectX. It's a tough, long progress, I didn't go that far.
tarcal87 2 years ago