The Sky Wolf model, rigged for walking and running. Note that there are no shape keys to fix distortions in the mesh due to movement. Interestingly enough, rotation-through-x-axis, and movement along y axis, do not distort the mesh. Those keystrokes for constraints are: r,x and g,y. I'll upload the .blend model once I've added the shape keys; otherwise, it won't be very useful for others.
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