Natural camera pivot

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Uploaded by on Dec 25, 2011

Demonstrates new camera pivoting. Normally games with first person camera view have the camera rotating around itself. In 4.11 the camera's pivots different way which makes it little more natural.

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Gaming

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  • @CaspCic thgnaks for the reply!, unrealsitic distortions is a fake problem, if you try 3 screens you will notice you wont notice them, the eye sort off corrects it by itself.

  • at 0:30 isent there a way we can like click and hold a button to do that up and down and side to side movement with the camera without having a6DOF device?

  • @thestarvedfan: I never made San's tools run on my rig, so I don't have an oppinion to it. I'm a bit departed regarding changing FoVs (due to unrealistic distortions). However, I also think, that Widescreen could be supported better (i.e. also for menues), but I have no clue, if and what is technically possible (I'm no programmer).

  • Cant wait for proper 6dof implementation! one question CaspCic: is it possible to implement widescreen / dual and triple screen support? do oyu know Sans FOV changer? this would be a big plus for people like me, who have 2 screens, and whoever is using HD screens. The problem with Sans its simply to buggy becouse it works outside the game ( its not even a mod). thank you

  • @zaelu: no, sorry, its not possible technically - or better to say, the needed efforts was too much to be reasonable (rewriting engine + reworking all cockpits). Lets CloD keep a few new features! :D

  • nice, any chance for self shadowing on planes and in cockpit?

  • @CaspCic Great, thanks.

  • @bloodgulchpatrick: sounds as you are talking about so called 'headshake'... yes, its also included in 4.11.

  • @zabutcher :

    We are updating the original stock game. You may find it irritating, but there are people, who don't like so called mods. And BTW: our 6DoF is way better in detail than any mod version.

  • Do you really think you need to continue to spend precious time to support the 3DO, if long used 00_6DOF_Tracker_2_0_shr? :((

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