Demonstrates new camera pivoting. Normally games with first person camera view have the camera rotating around itself. In 4.11 the camera's pivots different way which makes it little more natural.
@CaspCic thgnaks for the reply!, unrealsitic distortions is a fake problem, if you try 3 screens you will notice you wont notice them, the eye sort off corrects it by itself.
at 0:30 isent there a way we can like click and hold a button to do that up and down and side to side movement with the camera without having a6DOF device?
@thestarvedfan: I never made San's tools run on my rig, so I don't have an oppinion to it. I'm a bit departed regarding changing FoVs (due to unrealistic distortions). However, I also think, that Widescreen could be supported better (i.e. also for menues), but I have no clue, if and what is technically possible (I'm no programmer).
Cant wait for proper 6dof implementation! one question CaspCic: is it possible to implement widescreen / dual and triple screen support? do oyu know Sans FOV changer? this would be a big plus for people like me, who have 2 screens, and whoever is using HD screens. The problem with Sans its simply to buggy becouse it works outside the game ( its not even a mod). thank you
@zaelu: no, sorry, its not possible technically - or better to say, the needed efforts was too much to be reasonable (rewriting engine + reworking all cockpits). Lets CloD keep a few new features! :D
We are updating the original stock game. You may find it irritating, but there are people, who don't like so called mods. And BTW: our 6DoF is way better in detail than any mod version.
@CaspCic thgnaks for the reply!, unrealsitic distortions is a fake problem, if you try 3 screens you will notice you wont notice them, the eye sort off corrects it by itself.
thestarvedfan 3 weeks ago
at 0:30 isent there a way we can like click and hold a button to do that up and down and side to side movement with the camera without having a6DOF device?
gokuta333 1 month ago in playlist More videos from DaidalosTeam
@thestarvedfan: I never made San's tools run on my rig, so I don't have an oppinion to it. I'm a bit departed regarding changing FoVs (due to unrealistic distortions). However, I also think, that Widescreen could be supported better (i.e. also for menues), but I have no clue, if and what is technically possible (I'm no programmer).
CaspCic 2 months ago
Cant wait for proper 6dof implementation! one question CaspCic: is it possible to implement widescreen / dual and triple screen support? do oyu know Sans FOV changer? this would be a big plus for people like me, who have 2 screens, and whoever is using HD screens. The problem with Sans its simply to buggy becouse it works outside the game ( its not even a mod). thank you
thestarvedfan 2 months ago
@zaelu: no, sorry, its not possible technically - or better to say, the needed efforts was too much to be reasonable (rewriting engine + reworking all cockpits). Lets CloD keep a few new features! :D
CaspCic 2 months ago
nice, any chance for self shadowing on planes and in cockpit?
zaelu 2 months ago
@CaspCic Great, thanks.
bloodgulchpatrick 2 months ago
@bloodgulchpatrick: sounds as you are talking about so called 'headshake'... yes, its also included in 4.11.
CaspCic 2 months ago
@zabutcher :
We are updating the original stock game. You may find it irritating, but there are people, who don't like so called mods. And BTW: our 6DoF is way better in detail than any mod version.
CaspCic 2 months ago
Do you really think you need to continue to spend precious time to support the 3DO, if long used 00_6DOF_Tracker_2_0_shr? :((
zabutcher 2 months ago