Drex's Tech Poi Blog #42: diagonal planes and Noel's double-staff trick

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Uploaded by on Jul 22, 2009

A highly fortuitous meeting with Alien Jon in Barcelona led to the first trick here, combining plane-bending with a concept I was unfamiliar with called diagonal planes. Currently I can only plane bend with it or turn, but I suspect other tricks will begin to emerge using these techniques. Second, at Wildfire Noel showed me a double-staff trick wherein one alternates one hand doing antispin and the other hand sliding straight across the body along its own axis which creates an 8-step move that one can easily break out of into any number of other patterns. It was a bit of a mindfuck for me, but I taught it to a gentleman at NoWhere and it helped me finally get the motion down smoothly (or at least as smoothly as a guy who has only done double staff for a few months can get it). More to come!

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Uploader Comments (TaoAvatar20)

  • Finally got the doubles trick all way through the sequence and back to start!!!

    Thanks for brain wrinkles:)

  • Excellent! It took me almost two months to get it down, so hat's off to you and post a vid when you get a chance :)

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  • I understand them now. The Loop Arc Stall to plane bend. Got it. yay!

  • that is what i had invisioned, and then if you made diagonal lines adjacent but waist level you could possibly make and "x" pattern, as for diagonal caps...mind boggling, please make vid =)

  • Concerning stalls. That is why G and I where playing with Loop-arc CAPS in diagonals: You can turn the loop into a stall and change planes. G was already integrating diagonal planes into is 3d stalls at EJC. If what he did before was stalling along a plus-sign [+]  or 3d cross made of the 3 90deg planes, now he is using a 3d asterisk [*].

  • The float idea is interesting. I've done a tiny bit with diagonal floats in a vertical plane, but floats in a plane 45 off of the horizon would be tricky. Your poi head would be trying to fall in a parabola and in a float you are passively moving with the head's momentum, so it would be a parabolic float rather than in-plane.

  • One of my aims for the diagonal stuff I'm playing is to present diagonal lines to the head-on viewer. I've already done some of this with plane bending. The diagonal loop-arc CAP is easy to stall at the loop points, which means you can plane change the stall to another diagonal.

    Diagonal at the waist wouldn't have as effective a range of motion, but go for it.

  • makes sense in theory, what patterns could you achieve with this plane? What if you also used a diagonal plane where your arms are low and the points could cross somewhere around the waist? What about same-direct diagonals? We need a matrix camera trick to see all of these planes effectively

  • Ideally the diagonal planes are cleanly 45 degrees off of your sagittal plane (divides the body into left and right; your center line), and crossing through a point central to your chest at about shoulder level. To turn with this one, I turn my body 90deg so that the diagonal plane is away from my legs and over my head a little. At which point it is split-opp linear iso in-plane. I then continue on for another 90deg turn and I'm facing the other way.

  • how about trying to floating your poi (like diagonal floating)or maybe stall while you are doing the diagonal plane?

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