My Interpretation of Lusikka Mage's Pickin Sticks in SDL

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Uploaded by on Sep 6, 2009

Game Engine Test Features:
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* Rectangular Collision Detection - ( I will implement other methods once I learn more about collision detection)




* Constructor for Entity Class that takes in the type the entity is created with and uses a switch block to handle the different types of behaviors -(for instance, the enemy bounces around the screen and if it hits a player it bounces away)




* Animated Sprites drawn by myself




* F2 toggles rectangles that outline the collision box to show where it is - ( makes use of the SDL_gfx library check it out its cool )




* Awesome Gradient Background ftw

* Player can move with arrow keys and can't go off screen boundaries

* Enemy Bounces Around aimlessly, changing speed on impact

* A sound is played when the player and enemy collide

* A sound is played when you pick up a stick

* The stick randomly regenerates

* Every object is dynamically allocated in the memory and uses png images for lossless compression and speed

* There is awesome music that I did not make

Goal:
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* To Endlessly Pick up sticks! (All credit for the concept goes to LusikkaMage aka Rachel J. Morris)




Controls:
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* Arrow Keys move the player around

* F1 toggles fullscreen mode

* F2 toggles an outline of the collision boxes of the player and enemy

* F3 toggles music - if pressed once, it will start the music that will loop endlessly - if pressed again, it will pause the music - if pressed once more, it will resume the music

* F4 stops the music if it is playing

The program itself is kind of pointless but was fun to code

I also used it to set myself up a game engine so I have reusable code for the future.

I am in no way, shape, or form making any money off of this whatsoever.

I did this for fun.

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  • :) MATT!!! LOVE IT LOL

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All Comments (3)

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  • Could have have made bounding box a little tighter

  • won't *be a* problem

  • yes Im aware of this. this won't problem in future videos

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