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PATIENT DEMON in MENTAL WARD by Michael Taflove

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Uploaded by on Apr 1, 2009

Continuing my "study" of the Silent Hill Patient Demon (Lying Figure), I now place the creature in an abandoned mental ward! The Lying Figure suffers eternally, trapped in a straight jacket of its own flesh.

This piece took only 1 day to create and render.
The "virtual set" is a camera projection, created from a single still image, projected onto 3D geometry.
The scene is lit with a single HDR image file, adding the cool "light halo" and "specular bloom" effects to the creature and the virtual set.

I modeled the lying figure in Zbrush and Maya-- also adding the cool "jiggle deformer" in Maya, to the creature's flesh. I used Crazybump to add veins, via hi-rez normal maps, derived from scanning electron microscope images- found on google images.
The shaky camera is a handheld boujou camera--- however the set is not boujou footage-- rather a camera projection.

Software used:
Zbrush
Maya
Crazybump
Roadkill
boujou
photoshop
motionbuilder

music: Velvet Acid Christ -- Ghost in the Circuit

  • likes, 8 dislikes

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Uploader Comments (cowsquid)

  • macabre... sinister... disturbing... brilliant!!! bravo, my good sir!!!

  • @rrmsc08 thank you, my good man- working on more...

  • Excellent! This definitely is the kind of thing I would look for in a really spooky music video or game cut scene. -Les

  • Thanks for all the wonderful comments, I'd totally be interested in working for a company like yours. I love your demo reel, and I'm a huge fan of Cthulhu and HP Lovecraft. I was going to attempt modeling Cthulhu in ZBrush myself,

Top Comments

  • PLEASE SCRATCH MY BACK! 8(

Video Responses

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All Comments (94)

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  • what did u use

  • its feet are sinking into the ground

  • SILENT HILL 2!! WIII, JAJAJA

  • Epic! you gonna make pyramid head next?

  • I laugh so hard....Idk why

  • I am not trying to hate or anything, but there is ONE thing that is ruining the scene for me, and i've seen this in MANY games. The damn feet are not stable, they are moving when they should be still. I mean, the foot in contact with the ground creates friction and a pivot point to move the other foot, but i see the "issue" of the pivoting foot "dancing" like it's on ice in many many games. This is the only thing ruining the animation for me. Try working on that bit a little more. Otherwise, GJ!

  • SILENT HILL

  • What is this song? It's entrancing.

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