The key gameplay element is to evade the enemies by moving a real cube.
The idea is that the user must dodge the enemies: the blue box, the red box and the yellow circle; by simply moving a marker that is recognized as a pattern in each frame of the video capture. In the game, this marker is represented as a green box. Each time an enemy bounces in any of the window boundaries, its speed is incremented until certain limit.
This game was Implemented in C++ using OpenCV (API for computer vision).
I programmed the whole game: collision detection, enemy movement and player recognition.
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