Inform 7 Crafting System and Timelapse

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Uploaded by on Nov 6, 2011

Yep. Terraria style crafting. In a text adventure. What could be more awesome?

Music: "Long Time Coming" Kevin MacLeod (incompetech.com) Licensed under Creative Commons "Attribution 3.0"

If anyone wants an extension for this, please let me know!

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Gaming

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Uploader Comments (planetfall666)

  • You look like you know your stuff! If you could, could you explain PUT and INSERT for me?

  • @pudinthemushroomhead What exactly do you mean?

    If you mean the same mistake I made when I first started Inform, there is no "putting it in" action. When the player types "put X in Y" it actually redirects to an action called inserting it into. You'll have to write rules like "instead of inserting the bleh into the blah: (some phrases here)"

    (If I've underestimated your skills and you mean something else, I apologize, I will still try to answer the best I can)

  • @planetfall666 Well, I actually just figured out part of it myself. Say if you need to put a crystal in something, and then when you put it in, it takes you to a new room? How would that work?

  • @pudinthemushroomhead After inserting the crystal into the whatever: move the player to X room.

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All Comments (13)

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  • @planetfall666 Thanks, man!

  • @planetfall666 Mostly relied on Puzzle. When I do RPG games though, I rely more on combat. You know, I think I am going to finish that game. I will blame that on you hahaha

  • @planetfall666 Haha I never tried any of those, I just kind of stuck with ATTACK the entire time, you see, when I first started using Inform 7 I had no clue how to make a combat system (I didn't know about extensions), so when I found something that actually worked I was overjoyed! For me, in some of my games I do one-hit-kill guns, for instance once I started a short game on a comic book I read as a kid (It was the Adventures of Tin Tin: Prisoners of the sun) Which rarely had combat, and

  • @monkeymadness1011 I tried Armed once and didn't like it, then the one from The Reliques of Tolti-Aph (or whatever it's called) and liked that even less. Then I tried making an injury-simulation extension, which was a complete disaster. I tend to stay away from numerical systems and go more with simple stuff like a one-hit-kill gun, get it and be done with it. Combat is rare in my games tbh. I'm not very good at making lifelike characters and imho combat can't be the only interaction.

  • @planetfall666 No, i'm not sure about if it's ever going to be out. By the way, what exactly do you use for combat. (I mean like if you use a extension or what?)

  • @monkeymadness1011 I saw some talk of a new build on the uservoice forums and some new extensions being put up, but I haven't seen anything since 6G60, would you happen to know when if ever it's going to be out?

    Regarding combat, I try to avoid RPG systems when making a game, and instead make it more of a challenge to outwit a single, very powerful enemy by manipulating the environment and such... not that I dislike RPG style, it's usually fun to play, but it's been done before.

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