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Daimakaimura/Ghouls 'N Ghosts Music Comparison

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Uploaded by on Jun 9, 2007

Comparison of the music between the Arcade, Super Grafx and Sega Megadrive versions.

The Super Grafx and Megadrive music was recorded from real hardware.

The Arcade music was recorded from Capcom Generation 2 for Sega Saturn.

Watch the full quality version here-

http://www.superpcenginegrafx.com/daimakaimura_audio_deathmatch.avi

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Uploader Comments (superpcenginegrafx)

  • And yet, the music of the Amiga version beats all others.

  • @OpticalFascism The Amiga version's music holds up about as well as its graphics. ;)

Top Comments

  • The song for level 2 is one of the best tunes ever made for a medieval-themed game.

  • huh, the MD actually does fairly well in this comparison even though the game only uses FM. No psg or sampled drums. There must be a few years between the versions as well.

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All Comments (97)

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  • MD version runs slower as its PAL , the Genesis version is Scart so should run faster.

  • Arcade = Original. True voice of Capcom.

    SuperGrafx = More faithful to the original than the MD / GEN port, but with the quietest and weakest sound and music compared to both, but still sounds as enjoyable as the Arcade version's sound.

    MD / GEN = Arranged, but a little too noisy. I played this port during free time in elementary school, which belonged to the teachers. Despite this, I find the other versions as equally interesting (probably slightly more interesting than) as the MD / GEN port.

  • @YouOpaOpa This is so true.

  • While the Genesis versions sound more arcade-like (since both the Genesis and the arcade have FM sound chips, resulting in similar instrument/waveform sounds), the Supergrafx is much more faithful to the arcade in terms of how its tunes are arranged.

  • Is it just me, or is the megadrive slower than the others?

  • Cool up thx! It's interesting I actually think the SGX suits the material best overall, though a couple arcade trax are unbeatable; and also for a couple of the MD ones the bass response edges it - though it's weak compared to MD's later great music anyway. I am actually partial to Tim Follin's re-imagining for the Amiga music, but it's not even a real Amiga game, it's just a worthless port from the Atari ST. Which was as crap and lazy as it gets in the first place, like all US Gold shovelware.

  • @superpcenginegrafx Nope.Inferior sound chip with same twangy music in all the games.Capcom did a great job with this and SF2CE none the less but Gen/MD still wins in both games IMHO

  • @superpcenginegrafx

    Yeah the Amiga version is total ass.

    Sharp X68000 version smashes all other ports. Amazing PC for it's time (1987). Crushed the Amiga and the Atari ST into oblivion.

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