Alert icon
We're changing our privacy policy. This stuff matters.  Learn more  Dismiss

GLSL_imgpro

Loading...

Sign in or sign up now!
552 views
Loading...
Alert icon
Sign in or sign up now!
Alert icon

Uploaded by on Mar 12, 2008

A demo to test about post-processing with shaders and Frame Buffer Objects.
It applies a 3x3 convolution matrix to every pixel of the FBO, which contains the rendered scene to process.
Current applicable filters include sharpen, blur, gaussian blur, edge enhance, edge detect and emboss.

http://encelo.netsons.org/programming/opengl

  • likes, 0 dislikes

Link to this comment:

Share to:

All Comments (0)

Sign In or Sign Up now to post a comment!
Loading...
0 / 00Unsaved Playlist Return to active list
    1. Your queue is empty. Add videos to your queue using this button:
      or sign in to load a different list.
    Loading...Loading...Saving...
    • Clear all videos from this list
    • Learn more