RayFire Tool 1.43 - Voronoi Diagram fragmentation type with Interactive Demolition
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Uploader Comments (MirVadim)
Top Comments
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fuckk cant wait till games in the future has these kind of physics built in
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Video Responses
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All Comments (83)
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Please make RayFire Tool TUT.
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@MirVadim you mean col. tolerance in the Havok 1 world rollout ? if yes , how much?
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@NeoNinja7 Your dream came true!!! Nvidia's PhysX engine is now utilized by games!!! YAY!
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Rayfire is the one reason i want 3DS Max. Otherwise I'm completely fine with blender.
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i would like a tutorial to teach me something like this!
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what you have for a PC System???
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@MirVadim think he meant parts rather than particles, as in too much crumbling. :)
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Me too used Core 2 Duo 1.83 :D
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is there a fix for the "tolerance extremely low" problem ? please respond
MegaTorontoRaptors 1 month ago
@MegaTorontoRaptors
Looks like you use reactor. I really advice you to use PhysX, it is much faster and better.
To get rid of extremely low tolerance you can increase Collision tolerance value.
MirVadim 1 month ago
Too much particles...
But it doesn't matter :)
You're a champion ! :)
Scriptofmagic 2 years ago 9
hah, there areno particles man.
Everything is pure Rigid Body dynamics. :)
MirVadim 2 years ago 35