Let's Play Final Doom - Evilution 10: Massive Amounts of Dudes

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Uploaded by on Oct 16, 2011

We shoot them. With gun. Because that's what we do best.

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  • From the Book of Kiko. Chapter 2, Verse 7: "When thy life give out, for it shall, trust in thine mighty Lord of Save. He shall rewind existence, allowing thee another try, with forewarning and replenished Gun, to traverse the Hall of Pain and reached the Promised Land." Amen.

  • And when the enemy disrupt the saga of Kikoskia, and accuse you of being a trǫll, let Þórr smite them with Mjǫlnir, let Huginn and Muninn eat their Candy, and may you feast upon their mjǫðr.

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  • love the old spice advert reference :D

  • Kikoskia dies a lot, but then he eats an orange and it is 'k.

  • Put at the right spots, these chaingun dudes can be highly effective. Especially if a couple of them are scattered in a large room or area. And it's not so easy to take them out. Actually that's a true statement about Doom: You don't have any grenades or sniper rifles. And in some cases it'd be just easier to throw a grenade into a crowded room or take these chaingun dudes out with the sniper rifle. Anyways, thanks for vids!

  • @khaoliang Monsters firing upon an affected player will have their accuracy reduced, in that their aim is offset by a random angle, causing them to miss more often. This however may cause more experienced players, accustomed to monsters firing directly forwards, to inadvertently dodge toward incoming projectiles. Nevertheless, a blur sphere confers a definite advantage against long-range hitscan attacks such as those of zombies or spiderdemons. On the other hand, the

  • @khaoliang the partial invisibility is unable to disrupt monster melee attacks (though the monsters do appear to spin around in confusion) or arch-vile flames.

    copyed directly from the doom wiki broken at a good point.

    in essence monsters fire in the players present general direction, not last known position. on other source ports it might do that but i know not on vannila, doom 95, zdoom, gzdoom, or the blessed engine.

  • @khaoliang

    They couldn't see you till you shot in Super Nintendo Doom, so they didn't do anything till you did.

  • Were you doing an old spice reference?

  • @Arppis the actual process that monsters use to determine where to shoot while you're invisible is that they shoot at the last location you fired a shot from. So, if you're moving around a lot, and only occasionally fire, the monsters will miss a lot, provided you don't accidentally run into their shots. If you touch them - meaning, you're standing close enough for a melee attack - the monster will ALWAYS see you. This works the way it should in every version of doom I've seen up to this day.

  • @Quixikat nope, only the super shotgun does that, the two shots it fires spread a little apart the farther away from the gun they get. The regular shotgun actually fires slugs, which are pretty accurate.

  • Kikoskia I have a pro tip for you its helped me do great in every Doom game I've ever played and i hope it will help you. This super secret awesome Hint/Tip/Cheat is don't die and just kill everything you see I know you may have thought of that but it dose improve peoples Doom playing.

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