Ogre3D Test Export
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All Comments (18)
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This is a "various" video. =p
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cool modle, what is the modle viewer you are using?
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I would like to know this too pls, or any good model/animation viewer tat I can use for viewing models in between maya and ogre3d
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@TerimMusic yet...
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Can you tell me what's the name of the viewer you use? The ones I use don't show skeleton animated meshes, then can you tell me more accurately how do you managed to put the animations from multiple files in a single file?
Thanks in advance
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@DinoAndCrew as he says, you should start to learn how to do 2D games first, then go into 3D after. I use Code::Blocks with MinGw as an IDE.
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Uncountable
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@DinoAndCrew if a kid wants to code he has google though. In my time I didn't have the internet. I wanted to learn how to code so i went to the library and got books that i worked through. Later on i bought books. These people don't need help, they got the internet. If you can't even google that kind of information.. i don't think you should start coding. There are enough bad coders around as it is.
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What tools did u use to export model along with the texture?? and the animations?
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@TerimMusic you can find engines with editors and source games with moding programs.
guy's seriously WTF. a kid wants to learn to code and all you say is "learn to code" he is not a maggot, but a willing student.
so here's some tips.
1. you'll first wanna get a compiler. vc++ 9 is good.
2. you'll also wanna start to understand the concepts of c++ coding first, or coding in general, so just google c++tutorials to get you started.
3. you should also start simple and not launch into 3d games 3d games require alot of other skills other then programming such as modeling and texturing
DinoAndCrew 2 years ago 13
Just Fyi.
you will find no 3d game engine that doesnt require any coding.
you will find NONE.
so quit asking for some. learn the code.
TerimMusic 3 years ago 5