Star Nation (a look at the players behind StarCraft II)

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Uploaded by on Jun 3, 2011

http://www.kickstarter.com/projects/1011310132/star-nation-a-look-at-the-play...

Shoutout to Justin Agnew and Kickstarter.com for getting this awesome project rolling.

Short introduction to a documentary being developed by Justin Agnew about the players behind Starcraft 2. IdrA, HuK, Select, Naniwa, Axlav and so many others are in here! Make sure not to miss this exclusive footage with a lot of behind the scenes moments with some of the best progamers atm.

"100% of the money donated to the project will be used for travel expenses, a dedicated sound person, and small equipment upgrades. If I reach my funding goal, I will shoot footage at three of the remaining Major League Gaming (MLG) Pro Circuit tournaments: MLG Anahiem (CA) where I will also be traveling to Blizzard's headquarters, the National Championship in Providence, RI, and either MLG Raliegh (NC) or MLG Orlando (FL). I have also budgeted for trips to players homes and to small LAN tournaments, to see how players are preparing for these events and to gain a broader view of the StarCraft II community." - Justin Agnew

All rights reserved to Justin Agnew and Kickstarter.com and video being uploaded with the permission of its creator, Justin Agnew

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  • haha idra's so bm.

  • lmfao....everyone zeros in on Idra's comment about huk. Wonder why there is so much hate there. Or maybe he is just hyping the rivalry up for the fans.....Huk talks ish too, he just doesnt do it in front of the camera.

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All Comments (78)

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  • @Finnajin You're right, although I think he (Naniwa) meant that there a lot more moves TO make in Starcraft (you literally have to "move" every second since it's real-time) and therefore there is a greater margin for wrong moves to have an impact on the game.

  • Every time I need some motivation :)

  • @96515325 Fair enough.

  • @Finnajin Maybe I'm wrong. But when I play with decent enough chess players the endgame often drags but that is probably because we don't call for a draw. In professional chess, it is a different thing. Calling for a draw is a technique by itself. Even when the other player is losing, forcing a draw is a good thing. Since we both agree, I find it incredibly tiring to continue on.

  • @96515325 I already said in my previous post that Naniwas statement would make more sense if he meant a moves as in "Major desicions" or something. However, that was not clear at all, and the fact remains that starcraft is a game where you constantly make desicions and in chess you make, as I said in my previous post, 20-60 desicions per game.

  • @96515325 These are the numbers of moves between Anand and Kramnik when they faced eachother: 32,32,41,29,35,47,37,39,45,29,­24. Are Kramnik and Anand noobs? Seems like my estimation was incredibly accurate.

    The rest of your posts which addressed sc2 was just a bunch of things that I already knew. I have a very good understanding of starcraft2, and trying to say that I don´t because I don´t agree with you is silly.

  • @Finnajin Apm could greatly impact the game to the point of wining or losing even by a micro second. Since the type of decisions made are the same. Only the major decisions made by players can affect their gameplay. Such as the timing of initiation and type of units made. Depending on the map, rather to get more resources and attacking opponent to distract. Scout spying and so on. So technically if you are already proficient in starcraft II you would have understood the subtitle "moves" .

  • @Finnajin 20-60 moves in chess is pretty short. Unless your opponent is a noob? So I highly doubt your knowledge. Continuing on, if you play Starcraft II professionally. The type of decisions made by players are roughly the same. Hence this leads to each decision being balanced by another. As every player trains himself rigorously, you will find that majority of the decisions are mechanical and the similar. It is rather who does it faster. Which lead to the theory of apm.

  • @96515325 I do not see how you did not get this but my point was that in chess a game usually takes between 20-60 moves. But in starcraft the amount of moves is a lot greater, since you constantly makedesicions, which of course leads to the conclusion that every move is less significant. Naniwa could of course refer to a move in starcraft, as an attack or something along those lines, his statement would then make a lot more sense.

  • @Finnajin It is actually the same for Starcraft II. Provided you play professionally.

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